Tuesday 10 January 2012

Harry Potter and Potter and the Order of the Phoenix Flowchart

FIFA Street 3 Flowchart

Dr. Kawashima's Brain Training: How Old Is Your Brain? Flowchart

Games Review

FIFA Street 3
FIFA Street 3 is focuses on skill, style and tricks, as opposite to FIFA football focuses on team play and tactics, the culture of freestyle football played in the streets and across the world.
Visual Style
FIFA Street 3 have five different terrain areas of environments to choose such as backstreet alley in South Africa, rooftop in Brazil, building rooftop area in Japan, oil rig area in America or football area in Italy. The main architecture is football match layout of five different match areas with surround buildings background such as South Africa, Japan, and Italy etc. There are two objects of Football Street which are goalpost and ball. The goalpost is for goalkeeper who responsible defends the ball to prevent from into the goalpost. The ball is a main focus of football match for the players who try to kick into goal as much as possible. FIFA Street 3 was released in 2008 of PlayStation 3, Xbox and PC. However the PC that we would imagine graphics similar to PlayStation and Xbox graphics but it is lower resolution and lack sharpness. The visual style is shown in the first images we face which are those football match with five players, which appear to playing against each other to try win the match by kick goals as many as can. These images give the players a sense of fast pace action, giving atmosphere surround focus football area. So the visual style using realistic images allow the players to experience new lifelike game football match environment. There are five non-player characters against player characters who user control them to playing football match for to see who win the match. When the user finish to playing football match then it is show feedback about what user’s score and opponent’s score to see who won. The interface is where the user is controller for to control the players like run, kick, header and tackles etc. The FIFA Street 3 game have perspective 2D but more like cartoon visual style than realistic visual style because it may idea for children, so that the children can enjoyable to play and easy to use. FIFA Street game is not a first person but it is third person because it ideal to see what going on around area of NPCs who against the users’ players. The scrolling is showing lot of movement angles to see what going around the area as well as the player movement for to help user to control the players defend from goalpost. This game does have aerial and context sensitive but this game do not have context sensitive and full motion video. The aerial of game is show left aerial of football area where the user can see and focus to play easily.
Gameplay
FIFA Street 3 are the stylised cartoon like visuals characters players and focus is on fast-paced games involve small teams of five per side and one-on-one. It skill moves are important element of gameplay. FIFA Street will feature many tricks. The goal is depend on what user choose like he/she can choose time or specific how many to goals to win for example to kick five goals to win football match. When the user is finished playing football then it will show feedback to see who won and who lost and also to show who specific players like David Beckham who scored the most goals. If the user wins the football match then he/she will get challenged rewards like a player unlocked or match area. This game can offer either single player or multiplayer, depend on user’s choice which is ideal to play with his/her friends and have a good time. The user can go game setting before start the game, for example, user can change difficulty if he/she finds it too difficult mode. There are three different levels of difficulty mode which is easy, normal, and hard and expert for the user’s choice for which better suitable for his/her. The football game will not give specific rule to user because it is for user’s choice rule, for example, user change from foul to no foul rule which means when the player have foul by opponent player then the player will not get free kick and the opponent will not get red card by any means necessary. FIFA football street is lack of emotion because player does not get emotional at all because they just focus to playing football and nothing more. The avatar is when the user chooses the player such as David Beckham to play football against opponent player like Ronaldo. The omnipresence is practice area when the user gets help from football street to given example to showing player’s movement or trick to help user to win match.
Advantage
The game’s graphics are pictures taken by the photographer who is that computer games designer and developer for the game. The images are virtual camera system, this aims at controlling a camera or a set of cameras to show a view of a 3D computer generated world, which is best to show the action at a possible angle such as area around NPC (Non Player Character) around the area to play the football match. The games graphics are smooth resolution and high quality which make avatar look like a realistic game. This game’s graphics are an improvement on previous games such as better colour resolution such as FIFA Street 2. There is a very good environment around the area such as back alley of South Africa to play football street which shows a realistic comparison to South Africa area. FIFA Street 3 can allow users to play either single or multiplayer to play football.  If the user wins the football match then he/she will get challenged rewards like new a player unlocked or match area. This game can offer either single player or multiplayer, depend on user’s choice which is ideal to play with his/her friends and have a good time. The user can go game setting before they start the game, for example, user can change the level difficulty if he/she find too difficult mode. It will show feedback to see who won and who lost and also to show who specific players, so the user can reminder. The omnipresence when the user gets help from football street to given, which is useful because the user can become better player
Disadvantage
The game’s graphics are more cartoon gameplay rather than realistic gameplay because the game designer and developer is used to create game which may be for children, so that the children will find them enjoyable to play and easy to use rather than complicated. There are many good challenges such as kick five before time ran out and many others which make it addictive because they try win all challengers, the more challengers then more new players or new teams. However, some users may be stop playing challengers because it will more difficult than the users imagined. FIFA Street 3 is lack of emotional realistic physical affects because FIFA Street 3 is much more like cartoon which show ideal for children to play. The NPC (Non Player Characters) can be challenging if the user chooses hard difficulty modes which make users can stop playing and demotivate but they can change difficulty mode such as easy, medium or hard etc.

Harry Potter and the Order of the Phoenix
Harry Potter and the Order of the Phoenix are about Harry Potter who is a wizard and he is to explore Hogwarts and follow the story from the book and movie.  There are discovery points which provide rewards to the player, but it is optional that can be activated by completing side missions.
Visual Style
The main architecture is Hogwarts’s building surround area where the user control player (e.g. Harry Potter) can explorer anywhere. So the player can go main mission, even side mission as well. There are many small objects such as broomstick, portraits, wands, ingredients etc. So, the player can use ingredients to make potions for useful for example, cherry bomb for distraction trolls which help player sneak in. There are many non-player characters who the player can speak with, play game with or against each other to winning duel for challenges reward like increase power wands. Harry Potter and the Order of the Phoenix were released in 2007 of PlayStation 3, Xbox and PC. The visual style is shown in the first images which are Hogwarts, which appear to player to explorer for compete main mission as well side missions. These images give the players a sense of focus, giving atmosphere surround Hogwarts. Therefore the visual style using genuine images to allow the player experience new realistic game environment. There is no feedback because the player just focuses on main mission and side mission for optional which can be found pause to showing map with the left side to show side missions. The interface is where the user using controller to control player to explore Hogwarts. This game is perspectives 2D but not 3D because sometime 3D can be distracting to users and may be cause eyes strain. This game can be either first person or third person depend on user’s choice for whatever he/she comfortable to play. The scrolling is showing lot of movement angles to see what going around the Hogwarts which is useful because the player could see danger or discover the points. The context sensitive is quite lot changing rooms such as potion class, broomstick training, spelling practices room and many more which good different environment rooms to help more exciting to user to help avoid complete short game. This game does not have aerial or full motion video.
Gameplay
The player is able to move around parts of Hogwarts freely as well as the main missions, and players can explore Hogwarts and interact with objects, using magical spells to earn discovery points. The discovery points is for increases the power of the own spells, and earns player bonuses reward, such as behind-the-scenes videos and trophies, which can be view in the Room of Rewards. There are mini games, such as Exploding Snap, Wizard chess and Gobstones for unlocking trophies in Room of Rewards. The avatar is when the user can choose three different characters which are Harry Potter, Ron Wesley or Hermione Granger. The omnipresence is when the user gets help from wizards and witches to teaching potions and learning about different kind of spells. This game can either single player or multiplayer which is idea for user can play with friends rather than just single player. The game settings can changing by user like to turn on subtitle which idea for hard hearing aid to help understand player speaking with wizard and witches. The player can be emotional, depend on how the user play game, for example, the player has just lost his uncle when he was killed by deatheater. Also the player get physical injuries whether he is good condition or bad condition, for example, the player has been attacked by wizard and he injured leg which cause that he could limp walk.
Advantage
The game has great looks, the waving wand and in-game exploration. There are NPCs which have artificial intelligence to produce intelligence in the behaviour logic or movement logic. That is helpful because the player can interact with NPCs (Non-Player Characters) for useful information.Harry Potter has terrain and architecture environment are the area of Hogwarts which make look real compare to harry potter movie, so this will give users confident and exciting to explore Hogwarts and learn more about students potions and duel against villains. Harry Potter game can offer to users’ difficulty modes such as easy, medium, hard or very hard. If the user chooses easy then player will get less hit and damaged health and easy targets. However if the user chooses hard then the player will hit more damaged health and difficult targets. The avatar is when the user can choose three different characters which are Harry Potter, Ron Wesley or Hermione Granger, which give freedom choices to user. The omnipresence is when the user gets help from wizards and witches to teaching potions and learning about different kind of spells, which is good way for user can learn for to become better wizard to defeat villains. This game can either single player or multiplayer which is idea for user can play with friends rather than just single player. The game settings can changing by user like to turn on subtitle which idea for hard hearing aid to help understand player speaking with wizard and witches.
The player can be emotional and physical depend on how the user play game, for example, at sad ending game because the player just lost his uncle when he killed by deatheater, which show to make look real like a movie to make more thrilling and enjoyable to play game. The interface is where the user using controller to control player to explore Hogwarts, which easily for user to play. The scrolling is showing lot of movement angles to see what going around the Hogwarts which is useful because the player could see danger or discover the points.  This game is perspectives 2D, which help user to concentration to play game rather perspectives 3D which can cause eyes strain.
Disadvantage
The images are raster graphics of high quality but the graphics show terrain such as building, mountain, and a field looks like lot of tiny square pixels, plain and simple colours. Most of the time to play game is seems repetitive quests and poor waypoints which show lack of graphic images is disappointing. Some users may stop playing if they find too difficult but they change difficult mode but it can cause start over again to right back beginning from where the user used playing. Harry Potter lacks emotional involvement which almost like nothing about harry potter movie, this may disappointment to users. The discovery points is for increases the power of the own spells, and earns player bonuses reward, such as behind-the-scenes videos and trophies. However the discovery point is not going to be easily to find it because the user has to find around explore Hogwarts which can be take long time to complete discovery points. There is no feedback because the player just focuses on main mission and side mission for optional which can be found pause to showing map with the left side to show side missions.  This game does not have aerial or full motion video because it doesn’t seem necessary.

Dr. Kawashima's Brain Training: How Old Is Your Brain?
“Dr. Kawashima's Brain Training: How Old Is Your Brain?” is designed to help keep parts of the brain active such as  check puzzles, training puzzles, quick play puzzles, and Sudoku puzzles. A puzzle is when the player solves problem that is fun and to get it right answer.
Visual Style
“Dr. Kawashima's Brain Training: How Old Is Your Brain?” have no terrain, no architecture, no objects, no NPC, no reward and  no first person or third person just simply math where the user is focus and try answer many questions  as can to see how long the user’s time which can be shown feedback. The visual images are very pixelated. The background is mostly white with very little colours which show visual image is lacking attraction and boring colours. The interface for the game is a point and click system with menus giving the options available. This game has perspectives 2D but not 3D but it is visual image is very lack, so it is not very exciting to user. The game context sensitive can be change different mode of puzzle play such as Brain Age Check, Training, Quick Play, Download, and Sudoku with the different environment.
Gameplay
The Nintendo DS is held on its side, with the touch screen on the right for right hand people and the left for left hand people. The game is touch and voice controlled for the player either writes the answer to the puzzle on the touch screen or speaks it into the microphone. There are five modes of play which are Brain Age Check, Training, Quick Play, Download, and Sudoku for the player solves problem and to get it right answer. If the users the get right answer, their goal is to see the brain age of users and it will show feedback time and how smart that the user is which almost like reward to user to see how proud the user is but not given reward by game. This game only offers single player option only which mean some users have to may wait for user to complete challenger puzzles. So this is not for available multiplayer. This game does not have different terrain and does not allow the user express emotion. However it can be addictive to users with emotional consequences such as forgetting to eat. This game has narrative omnipresence which help to user to understand how the game work such as “Training, Quick Play” before to start play game. Like narrative, the omnipresence when the user gets help from narrative which is look likes doctor picture face. This game does not have avatar for the user to create player because is just simply math where the user is focus to play.
Advantage
This is most Influential games of the Decade because it is resisted action and is to help you improve like Wii fit. If the users get the right answer, their goal is to see the brain age of users improve and it will show feedback time, which is good way for user need because he/she want to know smart that he/she is. The game context sensitive can be change different mode of puzzle play such as Brain Age Check, Training, Quick Play, Download, and Sudoku with the different environment. This game has perspectives 2D which help effort to user to play game, rather than perspective 3D which can cause the user’s eyes strain if he/she play too long. The users will get reward if he/she doing well in educational game, for example he/she got highest scores of “Word Memory” with two minutes time. This game has narrative omnipresence which useful help to user to understand how the game works and given rules such as “Number Cruncher” before to start play game. Game Mechanics are ideas of rules planned to produce an enjoyable game. Like score, so the users can see how much score they get and to see who are top scores. If the users have links connection such as scart HDMI between the Nintendo DS then they can play multiplayer which make better rather than just single player because this game will make it more engaging.
Disadvantage
The game’s graphics lack quality of images and use simple colours, this make less attractive.   The interface for the game is a point and click system with menus giving the options available. This game can be addictive to users which can cause them to lose focus with emotional consequences such as forgetting to eat. This game only offers to single player only which mean some users have to may wait for user to complete challenger puzzles. This it is not for available multiplayer.  This game does not have interesting terrain or architecture, no objects NPC, and first person or third person, is just simply math where the user is focus it. The background is mostly white with very little colours which show visual image is lack interest and dull colours.  This game does not have avatar for the user to create player because is just basically math where the user is attention to play. Without avatar, this game will make less engaging.